vkd3d-shader/ir: Validate DSY instructions.

This commit is contained in:
Giovanni Mascellani
2025-05-30 14:43:15 +02:00
committed by Henri Verbeet
parent 6bf25800c2
commit 7acebfc978
Notes: Henri Verbeet 2025-06-24 16:32:41 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1591

View File

@@ -11233,6 +11233,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_DSX] = {1, 1, vsir_validate_float_elementwise_operation}, [VKD3DSIH_DSX] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_DSX_COARSE] = {1, 1, vsir_validate_float_elementwise_operation}, [VKD3DSIH_DSX_COARSE] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_DSX_FINE] = {1, 1, vsir_validate_float_elementwise_operation}, [VKD3DSIH_DSX_FINE] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_DSY] = {1, 1, vsir_validate_float_elementwise_operation},
[VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, [VKD3DSIH_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},