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vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.
We implement a transformation that propagates loads with a single non-constant index in its deref path. Consider a load of the form var[[a0][a1]...[i]...[an]], where ak are integral constants, and i is an arbitrary non-constant node. If, for all j, the following holds: var[[a0][a1]...[j]...[an]] = x[[c0*j + d0][c1*j + d1]...[cm*j + dm]], where ck, dk are constants, then we can replace the load with x[[c0*i + d0]...[cm*i + dm]]. This pass is implemented by copy_propagation_replace_with_deref().
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Notes:
Henri Verbeet
2025-03-12 22:20:19 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1388
@@ -1572,6 +1572,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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bool hlsl_init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var, unsigned int path_len);
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bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
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