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tests: Test offset argument for the texture Load() method.
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Alexandre Julliard
2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
@ -142,6 +142,7 @@ vkd3d_shader_tests = \
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tests/swizzle-6.shader_test \
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tests/swizzle-6.shader_test \
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tests/swizzle-7.shader_test \
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tests/swizzle-7.shader_test \
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tests/texture-load.shader_test \
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tests/texture-load.shader_test \
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tests/texture-load-offset.shader_test \
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tests/texture-load-typed.shader_test \
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tests/texture-load-typed.shader_test \
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tests/trigonometry.shader_test \
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tests/trigonometry.shader_test \
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tests/uav.shader_test \
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tests/uav.shader_test \
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51
tests/texture-load-offset.shader_test
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51
tests/texture-load-offset.shader_test
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@ -0,0 +1,51 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (3, 3)
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0 0 0 1 1 0 0 1 2 0 0 1
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0 1 0 1 1 1 0 1 2 1 0 1
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0 2 0 1 1 2 0 1 2 2 0 1
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(0, 1));
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}
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[test]
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draw quad
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todo probe (0, 0) rgba (0, 1, 0, 1)
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todo probe (1, 0) rgba (1, 1, 0, 1)
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todo probe (0, 1) rgba (0, 2, 0, 1)
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todo probe (1, 1) rgba (1, 2, 0, 1)
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(-2, 0));
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}
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[test]
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draw quad
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todo probe (3, 0) rgba (1, 0, 0, 1)
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todo probe (4, 0) rgba (2, 0, 0, 1)
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todo probe (3, 1) rgba (1, 1, 0, 1)
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todo probe (4, 1) rgba (2, 1, 0, 1)
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[pixel shader fail todo]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(8, 1));
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}
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