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vkd3d-shader: Respect VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT for d3d-asm output.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1682,8 +1682,9 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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struct vkd3d_d3d_asm_compiler compiler;
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enum vkd3d_result result = VKD3D_OK;
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struct vkd3d_string_buffer *buffer;
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unsigned int indent, i;
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const char *indent_str;
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const DWORD *ptr;
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unsigned int i;
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void *code;
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static const struct vkd3d_d3d_asm_colours no_colours =
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@ -1724,6 +1725,10 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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compiler.colours = colours;
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else
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compiler.colours = no_colours;
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if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
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indent_str = " ";
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else
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indent_str = "";
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buffer = &compiler.buffer;
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vkd3d_string_buffer_init(buffer);
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@ -1734,6 +1739,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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shader_get_type_prefix(shader_version->type), shader_version->major,
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shader_version->minor, compiler.colours.reset);
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indent = 0;
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while (!shader_sm4_is_end(data, &ptr))
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{
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struct vkd3d_shader_instruction ins;
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@ -1747,7 +1753,38 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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continue;
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}
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switch (ins.handler_idx)
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{
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case VKD3DSIH_ELSE:
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDSWITCH:
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--indent;
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break;
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default:
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break;
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}
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for (i = 0; i < indent; ++i)
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{
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vkd3d_string_buffer_printf(buffer, "%s", indent_str);
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}
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shader_dump_instruction(&compiler, &ins);
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switch (ins.handler_idx)
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{
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case VKD3DSIH_ELSE:
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case VKD3DSIH_IF:
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case VKD3DSIH_LOOP:
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case VKD3DSIH_SWITCH:
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++indent;
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break;
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default:
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break;
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}
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}
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if ((code = vkd3d_malloc(buffer->content_size)))
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