vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().

This commit is contained in:
Henri Verbeet
2024-08-08 14:33:26 +02:00
parent 1c01560321
commit 7a74e79f2d
Notes: Henri Verbeet 2024-09-04 11:48:01 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1029
3 changed files with 24 additions and 23 deletions

View File

@ -5128,7 +5128,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version < 4)
{
struct vkd3d_shader_version version;
D3DDECLUSAGE usage;
enum vkd3d_decl_usage usage;
uint32_t usage_idx;
/* ps_1_* outputs are special and go in temp register 0. */
@ -5956,7 +5956,8 @@ static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
if (!hlsl_sm1_register_from_semantic(&program->shader_version,
var->semantic.name, var->semantic.index, output, &type, &register_index))
{
unsigned int usage, usage_idx;
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
bool ret;
register_index = var->regs[HLSL_REGSET_NUMERIC].id;