vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().

This commit is contained in:
Henri Verbeet
2024-08-08 14:33:26 +02:00
parent 1c01560321
commit 7a74e79f2d
Notes: Henri Verbeet 2024-09-04 11:48:01 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1029
3 changed files with 24 additions and 23 deletions

View File

@@ -1528,7 +1528,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
uint32_t semantic_index, D3DDECLUSAGE *usage, uint32_t *usage_idx);
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,