libs/vkd3d: Create Vulkan Query Pools for D3D12 Query Heaps.

This commit is contained in:
Sven Hesse 2017-08-23 16:18:15 +02:00
parent 6c5d8da24d
commit 79cbc900bc
3 changed files with 62 additions and 3 deletions

View File

@ -1419,7 +1419,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *ifac
TRACE("iface %p, desc %p, iid %s, heap %p.\n", TRACE("iface %p, desc %p, iid %s, heap %p.\n",
iface, desc, debugstr_guid(iid), heap); iface, desc, debugstr_guid(iid), heap);
if (FAILED(hr = d3d12_query_heap_create(device, &object))) if (FAILED(hr = d3d12_query_heap_create(device, &object, desc)))
return hr; return hr;
return return_interface((IUnknown *)&object->ID3D12QueryHeap_iface, return return_interface((IUnknown *)&object->ID3D12QueryHeap_iface,

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@ -1636,6 +1636,9 @@ static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface)
if (!refcount) if (!refcount)
{ {
struct d3d12_device *device = heap->device; struct d3d12_device *device = heap->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyQueryPool(device->vk_device, heap->vk_query_pool, NULL));
vkd3d_free(heap); vkd3d_free(heap);
@ -1701,9 +1704,13 @@ static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
d3d12_query_heap_GetDevice, d3d12_query_heap_GetDevice,
}; };
HRESULT d3d12_query_heap_create(struct d3d12_device *device, struct d3d12_query_heap **heap) HRESULT d3d12_query_heap_create(struct d3d12_device *device, struct d3d12_query_heap **heap,
const D3D12_QUERY_HEAP_DESC *desc)
{ {
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_query_heap *object; struct d3d12_query_heap *object;
VkQueryPoolCreateInfo pool_info;
VkResult vr;
if (!(object = vkd3d_malloc(sizeof(*object)))) if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
@ -1711,6 +1718,57 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, struct d3d12_query_
object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl; object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
object->refcount = 1; object->refcount = 1;
object->device = device; object->device = device;
pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
pool_info.pNext = NULL;
pool_info.flags = 0;
pool_info.queryCount = desc->Count;
switch (desc->Type)
{
case D3D12_QUERY_HEAP_TYPE_OCCLUSION:
pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
pool_info.pipelineStatistics = 0;
break;
case D3D12_QUERY_HEAP_TYPE_TIMESTAMP:
pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
pool_info.pipelineStatistics = 0;
break;
case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS:
pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
| VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
break;
case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS:
WARN("Unsupported query heap type SO_STATISTICS.\n");
vkd3d_free(object);
return E_NOTIMPL;
default:
WARN("Invalid query heap type %u.\n", desc->Type);
vkd3d_free(object);
return E_INVALIDARG;
}
if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0)
{
WARN("Failed to create Vulkan query pool, vr %d.\n", vr);
vkd3d_free(object);
return hresult_from_vk_result(vr);
}
ID3D12Device_AddRef(&device->ID3D12Device_iface); ID3D12Device_AddRef(&device->ID3D12Device_iface);
TRACE("Created query heap %p.\n", object); TRACE("Created query heap %p.\n", object);

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@ -257,12 +257,13 @@ struct d3d12_query_heap
{ {
ID3D12QueryHeap ID3D12QueryHeap_iface; ID3D12QueryHeap ID3D12QueryHeap_iface;
LONG refcount; LONG refcount;
VkQueryPool vk_query_pool;
struct d3d12_device *device; struct d3d12_device *device;
}; };
HRESULT d3d12_query_heap_create(struct d3d12_device *device, HRESULT d3d12_query_heap_create(struct d3d12_device *device,
struct d3d12_query_heap **heap) DECLSPEC_HIDDEN; struct d3d12_query_heap **heap, const D3D12_QUERY_HEAP_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_root_descriptor_table_range struct d3d12_root_descriptor_table_range
{ {