vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.

Similarly to a54187f3c9, this fixes some validation
errors on devices that do not support tessellation; the Adreno 540 on my OnePlus 5
phone in my specific case.
This commit is contained in:
Giovanni Mascellani 2024-06-01 21:50:31 +02:00 committed by Henri Verbeet
parent 3ff8130566
commit 7958babb39
Notes: Henri Verbeet 2024-07-08 18:55:29 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/919
3 changed files with 5 additions and 2 deletions

View File

@ -2034,11 +2034,12 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT) if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT)
{ {
queue_shader_stages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT queue_shader_stages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (device->vk_info.geometry_shaders) if (device->vk_info.geometry_shaders)
queue_shader_stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; queue_shader_stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (device->vk_info.tessellation_shaders)
queue_shader_stages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
} }
if (vk_queue_flags & VK_QUEUE_COMPUTE_BIT) if (vk_queue_flags & VK_QUEUE_COMPUTE_BIT)
queue_shader_stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; queue_shader_stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;

View File

@ -1644,6 +1644,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->device_limits = physical_device_info->properties2.properties.limits; vulkan_info->device_limits = physical_device_info->properties2.properties.limits;
vulkan_info->sparse_properties = physical_device_info->properties2.properties.sparseProperties; vulkan_info->sparse_properties = physical_device_info->properties2.properties.sparseProperties;
vulkan_info->geometry_shaders = physical_device_info->features2.features.geometryShader; vulkan_info->geometry_shaders = physical_device_info->features2.features.geometryShader;
vulkan_info->tessellation_shaders = physical_device_info->features2.features.tessellationShader;
vulkan_info->sparse_binding = features->sparseBinding; vulkan_info->sparse_binding = features->sparseBinding;
vulkan_info->sparse_residency_3d = features->sparseResidencyImage3D; vulkan_info->sparse_residency_3d = features->sparseResidencyImage3D;
vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect; vulkan_info->rasterization_stream = physical_device_info->xfb_properties.transformFeedbackRasterizationStreamSelect;

View File

@ -147,6 +147,7 @@ struct vkd3d_vulkan_info
bool rasterization_stream; bool rasterization_stream;
bool transform_feedback_queries; bool transform_feedback_queries;
bool geometry_shaders; bool geometry_shaders;
bool tessellation_shaders;
bool uav_read_without_format; bool uav_read_without_format;