vkd3d-shader/ir: Rename VKD3D_DATA_BOOL to VSIR_DATA_BOOL.

This commit is contained in:
Henri Verbeet
2025-07-21 15:39:16 +02:00
parent aebe64ecac
commit 795211141f
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
5 changed files with 21 additions and 21 deletions

View File

@@ -710,7 +710,7 @@ enum vkd3d_shader_register_precision
enum vsir_data_type
{
VKD3D_DATA_BOOL,
VSIR_DATA_BOOL,
VSIR_DATA_F16,
VSIR_DATA_F32,
@@ -742,7 +742,7 @@ static inline bool data_type_is_integer(enum vsir_data_type data_type)
static inline bool data_type_is_bool(enum vsir_data_type data_type)
{
return data_type == VKD3D_DATA_BOOL;
return data_type == VSIR_DATA_BOOL;
}
static inline bool data_type_is_floating_point(enum vsir_data_type data_type)
@@ -1806,6 +1806,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
{
switch (data_type)
{
case VSIR_DATA_BOOL:
return VKD3D_SHADER_COMPONENT_BOOL;
case VSIR_DATA_F16: /* Minimum precision. TODO: native 16-bit */
case VSIR_DATA_F32:
case VSIR_DATA_SNORM:
@@ -1820,8 +1822,6 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
return VKD3D_SHADER_COMPONENT_UINT;
case VSIR_DATA_U64:
return VKD3D_SHADER_COMPONENT_UINT64;
case VKD3D_DATA_BOOL:
return VKD3D_SHADER_COMPONENT_BOOL;
default:
FIXME("Unhandled data type %#x.\n", data_type);
/* fall-through */