vkd3d-shader/glsl: Implement VKD3DSIH_EQO.

This commit is contained in:
Henri Verbeet
2024-09-30 00:03:15 +02:00
parent 565698711b
commit 79455041f0
Notes: Henri Verbeet 2024-10-07 17:53:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1145
2 changed files with 2 additions and 1 deletions

View File

@@ -1079,6 +1079,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ENDIF:
shader_glsl_endif(gen);
break;
case VKD3DSIH_EQO:
case VKD3DSIH_IEQ:
shader_glsl_relop(gen, ins, "==", "equal");
break;