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vkd3d-shader/hlsl: Handle error expressions in array sizes.
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Henri Verbeet
2024-10-28 18:10:10 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1214
@ -647,6 +647,9 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
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struct hlsl_block expr;
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struct hlsl_block expr;
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struct hlsl_src src;
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struct hlsl_src src;
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if (node_from_block(block)->data_type->class == HLSL_CLASS_ERROR)
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return ret;
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LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
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LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
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{
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{
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switch (node->type)
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switch (node->type)
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