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libs/vkd3d-shader: Use vkd3d_get_spirv_builtin() directly.
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9d944ad96c
commit
78a085199f
@ -1933,40 +1933,11 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(enum vkd3d_shad
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return NULL;
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}
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static enum vkd3d_component_type vkd3d_component_type_for_register(enum vkd3d_shader_register_type reg_type,
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enum vkd3d_shader_input_sysval_semantic sysval)
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{
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const struct vkd3d_spirv_builtin *builtin;
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if ((builtin = vkd3d_get_spirv_builtin(reg_type, sysval)))
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return builtin->component_type;
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return VKD3D_TYPE_FLOAT;
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}
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static unsigned int vkd3d_component_count_for_register(enum vkd3d_shader_register_type reg_type,
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enum vkd3d_shader_input_sysval_semantic sysval)
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{
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const struct vkd3d_spirv_builtin *builtin;
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if ((builtin = vkd3d_get_spirv_builtin(reg_type, sysval)))
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return builtin->component_count;
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return 0;
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}
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static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *compiler,
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uint32_t target_id, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_shader_input_sysval_semantic sysval)
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uint32_t target_id, SpvBuiltIn builtin)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_spirv_builtin *builtin_info;
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SpvBuiltIn builtin;
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if (!(builtin_info = vkd3d_get_spirv_builtin(reg_type, sysval)))
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return;
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builtin = builtin_info->spirv_builtin;
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if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition)
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builtin = SpvBuiltInFragCoord;
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@ -1978,6 +1949,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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{
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unsigned int component_idx, component_count, input_component_count;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_component_type component_type;
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uint32_t val_id = 0, input_id, var_id;
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struct vkd3d_symbol reg_symbol;
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@ -1985,6 +1957,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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struct rb_entry *entry = NULL;
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bool use_private_var = false;
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builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
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/* vThreadIDInGroupFlattened is declared with no write mask in shader
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* bytecode generated by fxc. */
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if (!dst->write_mask && dst->reg.type == VKD3DSPR_LOCALTHREADINDEX)
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@ -1997,19 +1971,25 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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}
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component_type = vkd3d_component_type_for_register(dst->reg.type, sysval);
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if (!(input_component_count = vkd3d_component_count_for_register(dst->reg.type, sysval)))
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if (builtin)
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{
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component_type = builtin->component_type;
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input_component_count = builtin->component_count;
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}
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else
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{
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component_type = VKD3D_TYPE_FLOAT;
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input_component_count = component_count;
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}
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assert(component_count <= input_component_count);
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storage_class = SpvStorageClassInput;
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input_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, component_type, input_component_count);
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vkd3d_spirv_add_iface_variable(builder, input_id);
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if (dst->reg.type == VKD3DSPR_THREADID || dst->reg.type == VKD3DSPR_LOCALTHREADID
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|| dst->reg.type == VKD3DSPR_LOCALTHREADINDEX || sysval)
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if (builtin)
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{
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vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, dst->reg.type, sysval);
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vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, builtin->spirv_builtin);
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if (component_idx)
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FIXME("Unhandled component index %u.\n", component_idx);
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}
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@ -2073,6 +2053,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_register *reg = &dst->reg;
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const struct vkd3d_shader_signature *signature;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_component_type component_type;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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@ -2081,12 +2062,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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bool use_private_variable;
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uint32_t id, var_id;
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builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
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component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (builtin)
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{
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component_type = builtin->component_type;
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output_component_count = builtin->component_count;
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}
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else
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{
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/* FIXME: Consider output signature when choosing component type for output variable. */
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component_type = vkd3d_component_type_for_register(reg->type, sysval);
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if (!(output_component_count = vkd3d_component_count_for_register(reg->type, sysval)))
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component_type = VKD3D_TYPE_FLOAT;
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output_component_count = component_count;
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}
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assert(component_count <= output_component_count);
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signature_element = NULL;
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@ -2110,9 +2100,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, component_type, component_count);
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vkd3d_spirv_add_iface_variable(builder, id);
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if (sysval)
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if (builtin)
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{
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vkd3d_dxbc_compiler_decorate_builtin(compiler, id, reg->type, sysval);
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vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
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if (component_idx)
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FIXME("Unhandled component index %u.\n", component_idx);
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}
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