libs/vkd3d: Use vkGetInstanceProcAddr() to load global Vulkan functions.

It's enough to load vkGetInstanceProcAddr() in a platform-specific way.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-01-17 12:48:15 +01:00
committed by Alexandre Julliard
parent 10b04414e8
commit 783a2c2cdf
6 changed files with 71 additions and 45 deletions

View File

@@ -41,7 +41,7 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
instance_create_info.create_thread_pfn = NULL;
instance_create_info.join_thread_pfn = NULL;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.vulkan_procs_info = NULL;
instance_create_info.vkGetInstanceProcAddr_pfn = NULL;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance = NULL;