vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent a7ae6404de
commit 778382cd94
Notes: Henri Verbeet 2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
2 changed files with 6 additions and 3 deletions

View File

@@ -545,6 +545,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_RET:
msl_ret(gen, ins);
break;
case VKD3DSIH_ROUND_PI:
msl_intrinsic(gen, ins, "ceil");
break;
default:
msl_unhandled(gen, ins);
break;