vkd3d-shader: Move add_implicit_conversion() to hlsl.y.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-01-30 13:51:34 -06:00
committed by Alexandre Julliard
parent 60cde237c5
commit 768eb86101
3 changed files with 89 additions and 86 deletions

View File

@@ -594,8 +594,6 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
struct hlsl_ir_expr *add_expr(struct list *instrs, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[3],
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *add_implicit_conversion(struct list *instrs, struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_ir_assignment *new_assignment(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,