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vkd3d-shader: Move add_implicit_conversion() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
60cde237c5
commit
768eb86101
@@ -594,8 +594,6 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
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struct hlsl_ir_expr *add_expr(struct list *instrs, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[3],
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struct source_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *add_implicit_conversion(struct list *instrs, struct hlsl_ir_node *node, struct hlsl_type *type,
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struct source_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
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struct hlsl_ir_assignment *new_assignment(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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