vkd3d-shader/fx: Implement ConstructGSWithSO().

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-01-14 23:24:48 +01:00
committed by Henri Verbeet
parent 38e6ba2d58
commit 7658f03883
Notes: Henri Verbeet 2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
3 changed files with 74 additions and 23 deletions

View File

@@ -2,7 +2,7 @@
shader model >= 4.0
shader model < 6.0
[effect todo]
[effect]
float4 main() : sv_position { return 0; }
VertexShader vs = CompileShader(vs_4_0, main());
@@ -21,7 +21,7 @@ technique11
}
}
[effect todo]
[effect]
float4 main() : sv_position { return 0; }
GeometryShader chain = ConstructGSWithSO(CompileShader(vs_4_0, main()), "foo");
GeometryShader chained = ConstructGSWithSO(ConstructGSWithSO(chain, "nya"), "mew");

View File

@@ -2,7 +2,7 @@
shader model >= 5.0
shader model < 6.0
[effect todo]
[effect]
float4 main() : sv_position { return 0; }
VertexShader vs = CompileShader(vs_4_0, main());