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vkd3d-shader/fx: Implement ConstructGSWithSO().
This commit is contained in:
committed by
Henri Verbeet
parent
38e6ba2d58
commit
7658f03883
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -2,7 +2,7 @@
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shader model >= 4.0
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shader model < 6.0
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[effect todo]
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[effect]
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float4 main() : sv_position { return 0; }
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VertexShader vs = CompileShader(vs_4_0, main());
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@@ -21,7 +21,7 @@ technique11
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}
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}
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[effect todo]
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[effect]
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float4 main() : sv_position { return 0; }
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GeometryShader chain = ConstructGSWithSO(CompileShader(vs_4_0, main()), "foo");
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GeometryShader chained = ConstructGSWithSO(ConstructGSWithSO(chain, "nya"), "mew");
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@@ -2,7 +2,7 @@
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shader model >= 5.0
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shader model < 6.0
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[effect todo]
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[effect]
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float4 main() : sv_position { return 0; }
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VertexShader vs = CompileShader(vs_4_0, main());
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