vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().

This commit is contained in:
Elizabeth Figura 2024-09-04 21:43:23 -05:00 committed by Henri Verbeet
parent 6e6e2910d6
commit 7636f2a233
Notes: Henri Verbeet 2024-09-11 15:34:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1042

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@ -3309,9 +3309,9 @@ static bool write_atan_or_atan2(struct hlsl_ctx *ctx,
" : poly_approx;\n"
"}";
if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
type = params->args[0]->data_type;
if (!(buf = hlsl_get_string_buffer(ctx)))
return false;