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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
e560db5027
commit
760bafd620
@@ -253,7 +253,8 @@ static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_contex
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static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_index,
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enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type)
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enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
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unsigned int flags)
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{
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struct vkd3d_shader_scan_info *scan_info = context->scan_info;
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struct vkd3d_shader_descriptor_info *d;
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@@ -271,7 +272,7 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
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d->register_index = register_index;
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d->resource_type = resource_type;
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d->resource_data_type = resource_data_type;
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d->flags = 0;
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d->flags = flags;
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d->count = 1;
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++scan_info->descriptor_count;
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@@ -301,7 +302,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc
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const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space,
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cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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}
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static void vkd3d_shader_scan_input_declaration(struct vkd3d_shader_scan_info *scan_info,
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@@ -317,17 +318,14 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
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struct vkd3d_shader_scan_info *scan_info = context->scan_info;
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unsigned int sampler_index = sampler->register_index;
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unsigned int flags;
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if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
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{
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assert(sampler_index < CHAR_BIT * sizeof(scan_info->sampler_comparison_mode_mask));
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scan_info->sampler_comparison_mode_mask |= 1u << sampler_index;
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}
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flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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else
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flags = 0;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->register_space,
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sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT);
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sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
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}
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static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
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@@ -364,7 +362,7 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
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break;
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}
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vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
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semantic->register_index, semantic->resource_type, resource_data_type);
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semantic->register_index, semantic->resource_type, resource_data_type, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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@@ -381,7 +379,7 @@ static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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@@ -398,7 +396,7 @@ static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shade
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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