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vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
e560db5027
commit
760bafd620
@@ -5218,12 +5218,12 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
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unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info)
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{
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_combined_resource_sampler *current;
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uint32_t image_type_id, type_id, ptr_type_id, var_id;
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enum vkd3d_shader_binding_flag resource_type_flag;
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const struct vkd3d_shader_descriptor_info *d;
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struct vkd3d_symbol symbol;
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unsigned int i;
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bool depth;
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@@ -5244,8 +5244,10 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
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if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
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continue;
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d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, current->sampler_index);
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depth = current->sampler_index != VKD3D_DUMMY_SAMPLER_INDEX
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&& scan_info->sampler_comparison_mode_mask & (1u << current->sampler_index);
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&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
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image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource, resource_space,
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resource_index, resource_type_info, sampled_type, structure_stride || raw, depth);
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