tests: Add some stress tests for scope and variable definition.

This commit is contained in:
Elizabeth Figura
2024-12-07 18:46:25 -06:00
committed by Henri Verbeet
parent 7d1e4a40b1
commit 75ef230fbe
Notes: Henri Verbeet 2025-01-29 18:04:53 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1359
2 changed files with 137 additions and 0 deletions

View File

@@ -224,6 +224,7 @@ vkd3d_shader_tests = \
tests/hlsl/sampler-state.shader_test \
tests/hlsl/sampler.shader_test \
tests/hlsl/saturate.shader_test \
tests/hlsl/scope.shader_test \
tests/hlsl/shade-mode.shader_test \
tests/hlsl/shader-interstage-interface.shader_test \
tests/hlsl/shader-point-size.shader_test \

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@@ -0,0 +1,136 @@
[pixel shader fail]
float4 main() : sv_target
{
float4 x, x;
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 x;
float4 x;
return 0;
}
[pixel shader fail]
float4 x;
float4 x;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
float4 x;
float4 main() : sv_target
{
float4 x;
return 0;
}
[pixel shader]
float4 x;
float4 main(float4 x : TEXCOORD) : sv_target
{
return x;
}
[pixel shader fail]
float4 main(float4 x : TEXCOORD) : sv_target
{
float4 x;
return 0;
}
[pixel shader fail]
float4 main(float4 x : TEXCOORD, float4 x : TEXCOORD) : sv_target
{
return 0;
}
[pixel shader]
float4 main() : sv_target
{
float4 x = 1;
{
return x;
}
}
[pixel shader]
float4 main(float4 x : TEXCOORD) : sv_target
{
{
float4 x = 1;
return x;
}
}
[pixel shader fail]
float4 main() : sv_target
{
{
float4 x = 1;
}
return x;
}
[pixel shader]
float4 main() : sv_target
{
float4 x = 1;
if (1)
{
return x;
}
}
[pixel shader]
float4 main(float4 x : TEXCOORD) : sv_target
{
if (1)
{
float4 x = 1;
return x;
}
}
[pixel shader fail]
float4 main() : sv_target
{
if (1)
{
float4 x = 1;
}
return x;
}
[pixel shader fail]
{
float4 x = 1;
}
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
return x;
float4 x = 1;
}
[pixel shader fail]
float4 main() : sv_target
{
return x;
}
float4 x;