diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index ac019b09..2910d1e8 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -111,6 +111,26 @@ static void msl_print_register_name(struct vkd3d_string_buffer *buffer, vkd3d_string_buffer_printf(buffer, "r[%u]", reg->idx[0].offset); msl_print_register_datatype(buffer, gen, reg->data_type); break; + + case VKD3DSPR_CONSTBUFFER: + if (reg->idx_count != 3) + { + msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, + "Internal compiler error: Unhandled constant buffer register index count %u.", reg->idx_count); + vkd3d_string_buffer_printf(buffer, "", reg->type); + break; + } + if (reg->idx[0].rel_addr || reg->idx[2].rel_addr) + { + msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, + "Internal compiler error: Unhandled constant buffer register indirect addressing."); + vkd3d_string_buffer_printf(buffer, "", reg->type); + break; + } + vkd3d_string_buffer_printf(buffer, "descriptors.cb_%u[%u]", reg->idx[0].offset, reg->idx[2].offset); + msl_print_register_datatype(buffer, gen, reg->data_type); + break; + default: msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, "Internal compiler error: Unhandled register type %#x.", reg->type);