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vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
9e9b3d263f
commit
75c019074a
Notes:
Alexandre Julliard
2024-03-08 23:47:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/666
@@ -799,6 +799,7 @@ struct hlsl_buffer
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struct vkd3d_shader_location loc;
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enum hlsl_buffer_type type;
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const char *name;
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uint32_t modifiers;
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/* Register reserved for this buffer, if any.
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* If provided, it should be of type 'b' if type is HLSL_BUFFER_CONSTANT and 't' if type is
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* HLSL_BUFFER_TEXTURE. */
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@@ -1223,7 +1224,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp
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struct hlsl_ir_node *arg2);
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struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
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uint32_t modifiers, const struct hlsl_reg_reservation *reservation, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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