vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-16 22:36:35 -05:00
committed by Alexandre Julliard
parent 155812b124
commit 75a1a24d63
3 changed files with 11 additions and 9 deletions

View File

@@ -984,6 +984,9 @@ void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const s
void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
enum vkd3d_shader_type shader_type, const struct vkd3d_shader_code *shader);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);