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tests: Add test for root signature limits.
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@@ -2473,6 +2473,55 @@ static void test_create_root_signature(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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static void test_root_signature_limits(void)
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{
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D3D12_DESCRIPTOR_RANGE descriptor_ranges[D3D12_MAX_ROOT_COST + 1];
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D3D12_ROOT_PARAMETER root_parameters[D3D12_MAX_ROOT_COST + 1];
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12RootSignature *root_signature;
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ID3D12Device *device;
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ULONG refcount;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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/* A descriptor table costs 1 DWORD. */
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for (i = 0; i < ARRAY_SIZE(root_parameters); ++i)
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{
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descriptor_ranges[i].RangeType = i % 2
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? D3D12_DESCRIPTOR_RANGE_TYPE_SRV : D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
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descriptor_ranges[i].NumDescriptors = 1;
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descriptor_ranges[i].BaseShaderRegister = i / 2;
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descriptor_ranges[i].RegisterSpace = 0;
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descriptor_ranges[i].OffsetInDescriptorsFromTableStart = 0;
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root_parameters[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[i].DescriptorTable.NumDescriptorRanges = 1;
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root_parameters[i].DescriptorTable.pDescriptorRanges = &descriptor_ranges[i];
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root_parameters[i].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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}
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root_signature_desc.NumParameters = D3D12_MAX_ROOT_COST;
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ID3D12RootSignature_Release(root_signature);
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root_signature_desc.NumParameters = D3D12_MAX_ROOT_COST + 1;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_pipeline_state(void)
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static void test_create_pipeline_state(void)
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{
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{
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D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
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@@ -12499,6 +12548,7 @@ START_TEST(d3d12)
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run_test(test_create_sampler);
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run_test(test_create_sampler);
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run_test(test_create_unordered_access_view);
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run_test(test_create_unordered_access_view);
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run_test(test_create_root_signature);
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run_test(test_create_root_signature);
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run_test(test_root_signature_limits);
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run_test(test_create_pipeline_state);
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run_test(test_create_pipeline_state);
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run_test(test_create_fence);
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run_test(test_create_fence);
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run_test(test_reset_command_allocator);
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run_test(test_reset_command_allocator);
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