vkd3d-shader/hlsl: Parse barriers.

And introduce hlsl_ir_sync to represent them.
This commit is contained in:
Francisco Casas
2025-04-16 00:30:01 +00:00
committed by Henri Verbeet
parent 541060215e
commit 758a4bef09
Notes: Henri Verbeet 2025-05-05 15:28:08 +02:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1470
6 changed files with 175 additions and 2 deletions

View File

@@ -64,6 +64,7 @@ vkd3d_shader_tests = \
tests/hlsl/asint.shader_test \
tests/hlsl/asuint.shader_test \
tests/hlsl/attributes.shader_test \
tests/hlsl/barriers.shader_test \
tests/hlsl/bitwise-assignment.shader_test \
tests/hlsl/bitwise.shader_test \
tests/hlsl/bool-cast.shader_test \