vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.

This commit is contained in:
Henri Verbeet
2024-10-09 13:34:21 +02:00
parent ca42adbf6b
commit 756b98f093
Notes: Henri Verbeet 2024-11-06 23:02:41 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1232
2 changed files with 43 additions and 17 deletions

View File

@@ -47,7 +47,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -71,7 +71,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -88,7 +88,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -140,7 +140,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -187,14 +187,14 @@ float4 main(float4 position : sv_position) : sv_target
[test]
uniform 0 uint 0
todo(glsl | msl) draw quad
todo(msl) draw quad
todo(sm>=6) probe (32, 32) rgba(1.0, 0.25, 0.5, 1.0)
uniform 0 uint 1
todo(glsl | msl) draw quad
todo(msl) draw quad
todo(sm>=6) probe (32, 32) rgba(2.0, 0.25, 0.5, 1.0)
uniform 0 uint 2
todo(glsl | msl) draw quad
todo(msl) draw quad
todo(sm>=6) probe (32, 32) rgba(4.0, 0.25, 0.5, 1.0)
uniform 0 uint 3
todo(glsl | msl) draw quad
todo(msl) draw quad
todo(sm>=6) probe (32, 32) rgba(8.0, 0.25, 0.5, 1.0)