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tests: Add a basic shader test for compute shaders.
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committed by
Alexandre Julliard
parent
6f1f14d97a
commit
75494a4ae6
Notes:
Alexandre Julliard
2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
@@ -103,6 +103,7 @@ struct shader_runner
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char *vs_source;
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char *ps_source;
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char *cs_source;
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enum shader_model minimum_shader_model;
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bool last_render_failed;
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@@ -128,6 +129,7 @@ struct shader_runner_ops
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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bool (*dispatch)(struct shader_runner *runner, unsigned int x, unsigned int y, unsigned int z);
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struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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};
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