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vkd3d-shader/hlsl: Respect object reservations even if the object is unused.
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Alexandre Julliard
2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
@ -2908,7 +2908,7 @@ static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, enum
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
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{
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{
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if (var->last_read && var->reg_reservation.type == get_regset_name(regset)
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if (var->reg_reservation.type == get_regset_name(regset)
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&& var->reg_reservation.index == index)
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&& var->reg_reservation.index == index)
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return var;
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return var;
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}
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}
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@ -34,7 +34,7 @@ float4 main() : sv_target
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[test]
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[test]
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draw quad
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draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 99.0)
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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[pixel shader]
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[pixel shader]
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