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tests/shader-runner: Set the correct flag and format for raw UAVs.
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committed by
Henri Verbeet
parent
2f88442d7d
commit
7534b88a15
Notes:
Henri Verbeet
2024-06-11 17:09:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/910
@@ -230,6 +230,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.NumElements = params->width * params->height;
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uav_desc.Buffer.StructureByteStride = params->stride;
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uav_desc.Buffer.Flags = params->is_raw ? D3D12_BUFFER_UAV_FLAG_RAW : 0;
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ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
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params->is_uav_counter ? resource->resource : NULL, &uav_desc,
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