tests/shader-runner: Set the correct flag and format for raw UAVs.

This commit is contained in:
Conor McCarthy
2024-05-31 23:46:38 +10:00
committed by Henri Verbeet
parent 2f88442d7d
commit 7534b88a15
Notes: Henri Verbeet 2024-06-11 17:09:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/910
7 changed files with 40 additions and 17 deletions

View File

@@ -230,6 +230,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = params->width * params->height;
uav_desc.Buffer.StructureByteStride = params->stride;
uav_desc.Buffer.Flags = params->is_raw ? D3D12_BUFFER_UAV_FLAG_RAW : 0;
ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
params->is_uav_counter ? resource->resource : NULL, &uav_desc,