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tests/shader-runner: Set the correct flag and format for raw UAVs.
This commit is contained in:
committed by
Henri Verbeet
parent
2f88442d7d
commit
7534b88a15
Notes:
Henri Verbeet
2024-06-11 17:09:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/910
@@ -333,7 +333,7 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
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}
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static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size,
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unsigned int stride, const void *data)
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bool is_raw, unsigned int stride, const void *data)
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{
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D3D11_SUBRESOURCE_DATA resource_data;
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D3D11_BUFFER_DESC buffer_desc;
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@@ -344,7 +344,12 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
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buffer_desc.Usage = D3D11_USAGE_DEFAULT;
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buffer_desc.BindFlags = bind_flags;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0;
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if (is_raw)
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
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else if (stride)
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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else
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buffer_desc.MiscFlags = 0;
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buffer_desc.StructureByteStride = stride;
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resource_data.pSysMem = data;
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@@ -443,7 +448,8 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct
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ID3D11Device *device = runner->device;
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HRESULT hr;
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resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->is_raw,
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params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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srv_desc.Format = params->format;
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@@ -461,7 +467,8 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct
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ID3D11Device *device = runner->device;
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HRESULT hr;
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->is_raw,
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params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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resource->is_uav_counter = params->is_uav_counter;
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@@ -469,7 +476,12 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct
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uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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uav_desc.Buffer.FirstElement = 0;
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uav_desc.Buffer.NumElements = params->data_size / params->texel_size;
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uav_desc.Buffer.Flags = params->is_uav_counter ? D3D11_BUFFER_UAV_FLAG_COUNTER : 0;
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if (params->is_raw)
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uav_desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
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else if (params->is_uav_counter)
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uav_desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
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else
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uav_desc.Buffer.Flags = 0;
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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}
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@@ -502,7 +514,8 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data);
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resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->is_raw,
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params->stride, params->data);
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resource->resource = (ID3D11Resource *)resource->buffer;
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break;
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}
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@@ -568,7 +581,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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ID3D11Buffer *cb;
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
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runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
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runner->r.uniform_count * sizeof(*runner->r.uniforms), false, 0, runner->r.uniforms);
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ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11Buffer_Release(cb);
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}
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@@ -730,7 +743,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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if (runner->r.uniform_count)
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{
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
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runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
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runner->r.uniform_count * sizeof(*runner->r.uniforms), false, 0, runner->r.uniforms);
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ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
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if (hs_code)
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