tests/shader-runner: Set the correct flag and format for raw UAVs.

This commit is contained in:
Conor McCarthy
2024-05-31 23:46:38 +10:00
committed by Henri Verbeet
parent 2f88442d7d
commit 7534b88a15
Notes: Henri Verbeet 2024-06-11 17:09:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/910
7 changed files with 40 additions and 17 deletions

View File

@@ -374,6 +374,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
{"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
{"r32 typeless", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_TYPELESS},
};
unsigned int i;
@@ -511,6 +512,12 @@ static void parse_resource_directive(struct resource_params *resource, const cha
resource->dimension = RESOURCE_DIMENSION_BUFFER;
resource->height = 1;
}
else if (sscanf(line, "( raw_buffer , %u ) ", &resource->width) == 1)
{
resource->dimension = RESOURCE_DIMENSION_BUFFER;
resource->height = 1;
resource->is_raw = true;
}
else if (sscanf(line, "( counter_buffer , %u ) ", &resource->width) == 1)
{
resource->dimension = RESOURCE_DIMENSION_BUFFER;