vkd3d-shader/msl: Implement VSIR_OP_IMAX.

This commit is contained in:
Henri Verbeet
2025-05-28 15:28:02 +02:00
parent 543ee120fc
commit 752a48f4ac
Notes: Henri Verbeet 2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
3 changed files with 4 additions and 3 deletions

View File

@@ -1389,6 +1389,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_MAD:
msl_intrinsic(gen, ins, "fma");
break;
case VSIR_OP_IMAX:
case VSIR_OP_MAX:
msl_intrinsic(gen, ins, "max");
break;

View File

@@ -25,10 +25,10 @@ float4 main() : sv_target
[test]
uniform 0 float 2.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(2, 8, 3, 1)
uniform 0 float -1.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1, 8, 3, 1)
[pixel shader]

View File

@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
[pixel shader]