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vkd3d-shader/msl: Implement VSIR_OP_IMAX.
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Notes:
Henri Verbeet
2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
@@ -1389,6 +1389,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_MAD:
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case VSIR_OP_MAD:
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msl_intrinsic(gen, ins, "fma");
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msl_intrinsic(gen, ins, "fma");
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break;
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break;
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case VSIR_OP_IMAX:
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case VSIR_OP_MAX:
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case VSIR_OP_MAX:
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msl_intrinsic(gen, ins, "max");
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msl_intrinsic(gen, ins, "max");
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break;
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break;
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@@ -25,10 +25,10 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float 2.0
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uniform 0 float 2.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(2, 8, 3, 1)
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probe (0, 0) rgba(2, 8, 3, 1)
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uniform 0 float -1.0
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uniform 0 float -1.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(1, 8, 3, 1)
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probe (0, 0) rgba(1, 8, 3, 1)
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[pixel shader]
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[pixel shader]
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@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
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probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader]
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[pixel shader]
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