vkd3d-shader: Handle the SV_SampleIndex semantic.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-09-04 02:57:38 +02:00 committed by Henri Verbeet
parent bfd1fc9cd6
commit 75299c04fd
Notes: Henri Verbeet 2024-09-10 21:55:43 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1034
2 changed files with 8 additions and 4 deletions

View File

@ -2814,6 +2814,7 @@ bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
{"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_IS_FRONT_FACE},
{"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
{"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
{"sv_sampleindex", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_SAMPLE_INDEX},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_TARGET},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_DEPTH},
@ -4461,6 +4462,7 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
case VKD3D_SHADER_SV_INSTANCE_ID:
case VKD3D_SHADER_SV_PRIMITIVE_ID:
case VKD3D_SHADER_SV_VERTEX_ID:
case VKD3D_SHADER_SV_SAMPLE_INDEX:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
break;

View File

@ -2062,7 +2062,8 @@ static void test_signature_reflection(void)
" out uint c : sv_coverage,\n"
" in float4 d : position,\n"
" in float4 e : sv_position,\n"
" out float f : sv_depth)\n"
" out float f : sv_depth,\n"
" in uint g : sv_sampleindex)\n"
"{\n"
" b = d;\n"
" c = 0;\n"
@ -2074,6 +2075,7 @@ static void test_signature_reflection(void)
{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"position", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
{"sv_sampleindex", 0, 3, D3D_NAME_SAMPLE_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x1},
};
static const D3D12_SIGNATURE_PARAMETER_DESC ps1_outputs[] =