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vkd3d-shader/hlsl: Add support for fmod() intrinsic.
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Notes:
Alexandre Julliard
2023-05-08 22:33:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/195
@ -71,6 +71,7 @@ vkd3d_shader_tests = \
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tests/exp.shader_test \
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tests/exp.shader_test \
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tests/expr-indexing.shader_test \
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tests/expr-indexing.shader_test \
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tests/floor.shader_test \
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tests/floor.shader_test \
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tests/fmod.shader_test \
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tests/frac.shader_test \
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tests/frac.shader_test \
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tests/function-return.shader_test \
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tests/function-return.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-array-dimension.shader_test \
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@ -2697,6 +2697,49 @@ static bool intrinsic_floor(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
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}
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}
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static bool intrinsic_fmod(struct hlsl_ctx *ctx, const struct parse_initializer *params,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *x, *y, *div, *abs, *frac, *neg_frac, *ge;
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struct hlsl_ir_constant *zero;
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struct hlsl_ir_load *select;
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unsigned int count, i;
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if (!(x = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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if (!(y = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
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return false;
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if (!(div = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, x, y, loc)))
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return false;
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if (!(zero = hlsl_new_constant(ctx, div->data_type, loc)))
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return false;
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list_add_tail(params->instrs, &zero->node.entry);
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count = hlsl_type_element_count(div->data_type);
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for (i = 0; i < count; ++i)
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zero->value.u[i].f = 0.0f;
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if (!(abs = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, div, loc)))
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return false;
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if (!(frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, abs, loc)))
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return false;
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if (!(neg_frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, frac, loc)))
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return false;
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if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL, div, &zero->node, loc)))
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return false;
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if (!(select = hlsl_add_conditional(ctx, params->instrs, ge, frac, neg_frac)))
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return false;
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return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &select->node, y, loc);
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}
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static bool intrinsic_frac(struct hlsl_ctx *ctx,
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static bool intrinsic_frac(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@ -3456,6 +3499,7 @@ intrinsic_functions[] =
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{"exp", 1, true, intrinsic_exp},
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{"exp", 1, true, intrinsic_exp},
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{"exp2", 1, true, intrinsic_exp2},
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{"exp2", 1, true, intrinsic_exp2},
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{"floor", 1, true, intrinsic_floor},
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{"floor", 1, true, intrinsic_floor},
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{"fmod", 2, true, intrinsic_fmod},
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{"frac", 1, true, intrinsic_frac},
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{"frac", 1, true, intrinsic_frac},
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{"ldexp", 2, true, intrinsic_ldexp},
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{"ldexp", 2, true, intrinsic_ldexp},
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{"length", 1, true, intrinsic_length},
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{"length", 1, true, intrinsic_length},
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13
tests/fmod.shader_test
Normal file
13
tests/fmod.shader_test
Normal file
@ -0,0 +1,13 @@
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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{
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return float4(fmod(u.x, u.y), 0, 0, 0);
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}
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[test]
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uniform 0 float4 -0.5 6.5 0.0 0.0
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draw quad
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probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 0.0 0.0
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draw quad
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probe all rgba (0.2, 0.0, 0.0, 0.0) 4
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