vkd3d-shader/hlsl: Add support for fmod() intrinsic.

This commit is contained in:
Nikolay Sivov
2023-05-02 18:43:38 +02:00
committed by Alexandre Julliard
parent 8b57a612d7
commit 7516adeeae
Notes: Alexandre Julliard 2023-05-08 22:33:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/195
3 changed files with 58 additions and 0 deletions

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@@ -2697,6 +2697,49 @@ static bool intrinsic_floor(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
}
static bool intrinsic_fmod(struct hlsl_ctx *ctx, const struct parse_initializer *params,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *x, *y, *div, *abs, *frac, *neg_frac, *ge;
struct hlsl_ir_constant *zero;
struct hlsl_ir_load *select;
unsigned int count, i;
if (!(x = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(y = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
return false;
if (!(div = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_DIV, x, y, loc)))
return false;
if (!(zero = hlsl_new_constant(ctx, div->data_type, loc)))
return false;
list_add_tail(params->instrs, &zero->node.entry);
count = hlsl_type_element_count(div->data_type);
for (i = 0; i < count; ++i)
zero->value.u[i].f = 0.0f;
if (!(abs = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, div, loc)))
return false;
if (!(frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, abs, loc)))
return false;
if (!(neg_frac = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, frac, loc)))
return false;
if (!(ge = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_GEQUAL, div, &zero->node, loc)))
return false;
if (!(select = hlsl_add_conditional(ctx, params->instrs, ge, frac, neg_frac)))
return false;
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &select->node, y, loc);
}
static bool intrinsic_frac(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -3456,6 +3499,7 @@ intrinsic_functions[] =
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},
{"floor", 1, true, intrinsic_floor},
{"fmod", 2, true, intrinsic_fmod},
{"frac", 1, true, intrinsic_frac},
{"ldexp", 2, true, intrinsic_ldexp},
{"length", 1, true, intrinsic_length},