diff --git a/tests/d3d12.c b/tests/d3d12.c index 23e1e97c..307e57f1 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -271,13 +271,13 @@ static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsi } #define check_sub_resource_float(a, b, c, d, e, f) check_sub_resource_float_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_float_(unsigned int line, ID3D12Resource *texture, +static void check_sub_resource_float_(unsigned int line, ID3D12Resource *resource, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, float expected, unsigned int max_diff) { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, sub_resource_idx, &rb, queue, command_list); check_readback_data_float_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } @@ -312,13 +312,13 @@ static void check_readback_data_uint8_(unsigned int line, struct resource_readba } #define check_sub_resource_uint8(a, b, c, d, e, f) check_sub_resource_uint8_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_uint8_(unsigned int line, ID3D12Resource *texture, +static void check_sub_resource_uint8_(unsigned int line, ID3D12Resource *resource, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, uint8_t expected, unsigned int max_diff) { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, sub_resource_idx, &rb, queue, command_list); check_readback_data_uint8_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } @@ -353,13 +353,13 @@ static void check_readback_data_uint16_(unsigned int line, struct resource_readb } #define check_sub_resource_uint16(a, b, c, d, e, f) check_sub_resource_uint16_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_uint16_(unsigned int line, ID3D12Resource *texture, +static void check_sub_resource_uint16_(unsigned int line, ID3D12Resource *resource, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, uint16_t expected, unsigned int max_diff) { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, sub_resource_idx, &rb, queue, command_list); check_readback_data_uint16_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } @@ -394,19 +394,19 @@ static void check_readback_data_uint64_(unsigned int line, struct resource_readb } #define check_sub_resource_uint64(a, b, c, d, e, f) check_sub_resource_uint64_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_uint64_(unsigned int line, ID3D12Resource *texture, +static void check_sub_resource_uint64_(unsigned int line, ID3D12Resource *resource, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, uint64_t expected, unsigned int max_diff) { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, sub_resource_idx, &rb, queue, command_list); check_readback_data_uint64_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } #define check_sub_resource_uvec4(a, b, c, d, e) check_sub_resource_uvec4_(__LINE__, a, b, c, d, e) -static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *texture, +static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *resource, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, const struct uvec4 *expected_value) { @@ -415,7 +415,7 @@ static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *texture unsigned int x = 0, y; bool all_match = true; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, sub_resource_idx, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -4762,7 +4762,7 @@ static void test_clear_render_target_view(void) ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL); transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 32, 32, 2); check_readback_data_uint(&rb.rb, &box, 0xbf4c7f19, 1); set_box(&box, 0, 0, 2, 32, 32, 4); @@ -4781,7 +4781,7 @@ static void test_clear_render_target_view(void) ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL); transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, 0, &rb, queue, command_list); set_box(&box, 0, 0, 4, 32, 32, 30); check_readback_data_uint(&rb.rb, &box, 0xbf4c7f19, 1); set_box(&box, 0, 0, 30, 32, 32, 32); @@ -5221,7 +5221,7 @@ static void test_clear_unordered_access_view_image(void) for (layer = 0; layer < tests[i].image_layers / image_depth; ++layer) { - get_texture_readback_with_command_list(texture, + get_resource_readback_with_command_list(texture, tests[i].mip_level + (layer * tests[i].image_mips), &rb, queue, command_list); @@ -6092,7 +6092,7 @@ static void test_append_aligned_element(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); color = get_readback_uint(&rb.rb, 80, 16, 0); ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_readback_uint(&rb.rb, 240, 16, 0); @@ -6370,7 +6370,7 @@ static void test_fragment_coords(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); all_match = true; for (y = 0; y < rb.rb.height; ++y) { @@ -6532,7 +6532,7 @@ static void test_fractional_viewports(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -6611,7 +6611,7 @@ static void test_scissor(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); color = get_readback_uint(&rb.rb, 320, 60, 0); ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_readback_uint(&rb.rb, 80, 240, 0); @@ -6848,7 +6848,7 @@ static void test_draw_depth_only(void) } transition_resource_state(command_list, ds.texture, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(ds.texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(ds.texture, 0, &rb, queue, command_list); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -7498,7 +7498,7 @@ static void test_bundle_state_inheritance(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -7535,7 +7535,7 @@ static void test_bundle_state_inheritance(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -13505,7 +13505,7 @@ static void test_sample_instructions(void) x_step = desc.rt_width / tests[i].texture->width; y_step = desc.rt_height / tests[i].texture->height; - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < tests[i].texture->height; ++y) { for (x = 0; x < tests[i].texture->width; ++x) @@ -13957,7 +13957,7 @@ static void test_gather(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -13995,7 +13995,7 @@ static void test_gather(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14033,7 +14033,7 @@ static void test_gather(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14071,7 +14071,7 @@ static void test_gather(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14107,7 +14107,7 @@ static void test_gather(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14297,7 +14297,7 @@ static void test_gather_c(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14335,7 +14335,7 @@ static void test_gather_c(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14371,7 +14371,7 @@ static void test_gather_c(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < rb.rb.height; ++y) { for (x = 0; x < rb.rb.width; ++x) @@ -14804,7 +14804,7 @@ static void test_sample_c_lz(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); /* Avoid testing values affected by seamless cube map filtering. */ set_rect(&rect, 100, 100, 540, 380); check_readback_data_float(&rb.rb, &rect, tests[i].expected, 2); @@ -14856,7 +14856,7 @@ static void test_sample_c_lz(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); /* Avoid testing values affected by seamless cube map filtering. */ set_rect(&rect, 100, 100, 540, 380); check_readback_data_float(&rb.rb, &rect, tests[i].expected, 2); @@ -16704,7 +16704,7 @@ static void test_update_descriptor_tables(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 16, 32, 1); check_readback_data_uint(&rb.rb, &box, 0xff00407f, 1); set_box(&box, 16, 0, 0, 32, 32, 1); @@ -16837,7 +16837,7 @@ static void test_update_descriptor_heap_after_closing_command_list(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); value = get_readback_uint(&rb.rb, 0, 0, 0); todo_if(binding_tier < D3D12_RESOURCE_BINDING_TIER_3) ok(value == 0xff00ff00, "Got unexpected value %#x.\n", value); @@ -18329,7 +18329,7 @@ static void test_copy_descriptors_range_sizes(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (i = 0; i < desc.rt_width; ++i) { set_box(&box, i, 0, 0, i + 1, desc.rt_height, 1); @@ -22170,7 +22170,7 @@ static void test_uav_load(void) transition_sub_resource_state(command_list, rt_texture, 0, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(rt_texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(rt_texture, 0, &rb, queue, command_list); for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) @@ -22520,7 +22520,7 @@ static void test_cs_uav_store(void) transition_sub_resource_state(command_list, resource, 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, 0, &rb, queue, command_list); set_rect(&rect, 0, 0, 16, 32); check_readback_data_float(&rb.rb, &rect, 0.5f, 2); set_rect(&rect, 0, 32, rb.rb.width, rb.rb.height); @@ -22550,7 +22550,7 @@ static void test_cs_uav_store(void) transition_sub_resource_state(command_list, resource, 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(resource, 0, &rb, queue, command_list); set_rect(&rect, 0, 0, 60, 60); check_readback_data_float(&rb.rb, &rect, 0.6f, 2); set_rect(&rect, 0, 60, rb.rb.width, rb.rb.height); @@ -23720,7 +23720,7 @@ static void test_buffer_srv(void) transition_sub_resource_state(command_list, context.render_target, 0, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) @@ -24598,7 +24598,7 @@ static void test_execute_indirect(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 32, 8, 1); check_readback_data_uint(&rb.rb, &box, 0xffffff00, 0); set_box(&box, 24, 8, 0, 32, 32, 1); @@ -25184,14 +25184,14 @@ static void test_instance_id(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); for (j = 0; j < ARRAY_SIZE(expected_results); ++j) check_readback_data_uint(&rb.rb, &expected_results[j].box, tests[i].expected_colors[j], 1); release_resource_readback(&rb); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(render_target, 0, &rb, queue, command_list); for (j = 0; j < ARRAY_SIZE(expected_results); ++j) check_readback_data_uint(&rb.rb, &expected_results[j].box, expected_results[j].instance_id, 0); release_resource_readback(&rb); @@ -25618,7 +25618,7 @@ static void test_copy_texture(void) transition_resource_state(command_list, dst_texture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) @@ -25988,7 +25988,7 @@ static void test_copy_buffer_texture(void) D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); got = expected = 0; - get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); for (z = 0; z < 64; ++z) { for (y = 0; y < 100; ++y) @@ -26020,7 +26020,7 @@ static void test_copy_buffer_texture(void) reset_command_list(command_list, context.allocator); got = expected = 0; - get_texture_readback_with_command_list(dst_texture, 1, &rb, queue, command_list); + get_resource_readback_with_command_list(dst_texture, 1, &rb, queue, command_list); for (z = 0; z < 32; ++z) { for (y = 0; y < 50; ++y) @@ -26163,7 +26163,7 @@ static void test_copy_block_compressed_texture(void) transition_resource_state(command_list, dst_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, 0, &rb, queue, command_list); for (y = 0; y < 8 / format_block_height(DXGI_FORMAT_BC2_UNORM); ++y) { for (x = 0; x < 8 / format_block_width(DXGI_FORMAT_BC2_UNORM); ++x) @@ -26195,7 +26195,7 @@ static void test_copy_block_compressed_texture(void) got.x, got.y, got.z, got.w, x, y, expected.x, expected.y, expected.z, expected.w); reset_command_list(command_list, context.allocator); - get_texture_readback_with_command_list(texture, 2, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, 2, &rb, queue, command_list); block_id = 1; expected.x = block_id << 8 | 0; expected.y = block_id << 8 | 1; @@ -26208,7 +26208,7 @@ static void test_copy_block_compressed_texture(void) got.x, got.y, got.z, got.w, expected.x, expected.y, expected.z, expected.w); reset_command_list(command_list, context.allocator); - get_texture_readback_with_command_list(texture, 3, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, 3, &rb, queue, command_list); block_id = 2; expected.x = block_id << 8 | 0; expected.y = block_id << 8 | 1; @@ -27175,7 +27175,7 @@ static void test_geometry_shader(void) transition_resource_state(command_list, texture, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); color = get_readback_uint(&rb.rb, 320, 190, 0); ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_readback_uint(&rb.rb, 255, 240, 0); @@ -27189,7 +27189,7 @@ static void test_geometry_shader(void) release_resource_readback(&rb); reset_command_list(command_list, context.allocator); - get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, 0, &rb, queue, command_list); color = get_readback_uint(&rb.rb, 320, 190, 0); ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_readback_uint(&rb.rb, 255, 240, 0); @@ -30216,7 +30216,7 @@ static void check_clip_distance(struct test_context *context, ID3D12PipelineStat ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); transition_resource_state(command_list, context->render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context->render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context->render_target, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 320, 480, 1); check_readback_data_uint(&rb.rb, &box, 0xff00ff00, 1); set_box(&box, 320, 0, 0, 320, 480, 1); @@ -30249,7 +30249,7 @@ static void check_clip_distance(struct test_context *context, ID3D12PipelineStat ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); transition_resource_state(command_list, context->render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context->render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context->render_target, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 640, 240, 1); check_readback_data_uint(&rb.rb, &box, 0xff00ff00, 0); set_box(&box, 0, 240, 0, 640, 240, 1); @@ -30890,7 +30890,7 @@ static void test_clip_distance(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, 320, 240, 1); check_readback_data_uint(&rb.rb, &box, 0xff00ff00, 1); set_box(&box, 0, 240, 0, 320, 480, 1); @@ -31149,7 +31149,7 @@ static void test_combined_clip_and_cull_distances(void) } else { - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); color = get_readback_uint(&rb.rb, 160, 240, 0); ok(color == expected_color[0], "Got unexpected color 0x%08x.\n", color); color = get_readback_uint(&rb.rb, 480, 240, 0); @@ -31435,7 +31435,7 @@ static void test_64kb_texture_alignment(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, textures[1], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(textures[1], 0, &rb, queue, command_list); + get_resource_readback_with_command_list(textures[1], 0, &rb, queue, command_list); set_box(&box, 0, 0, 0, resource_desc.Width, resource_desc.Height, 1); check_readback_data_uint(&rb.rb, &box, 0xcafef00d, 0); release_resource_readback(&rb); @@ -31448,7 +31448,7 @@ static void test_64kb_texture_alignment(void) /* If the heap could not be used, the texture is not aliased. */ reset_command_list(command_list, context.allocator); - get_texture_readback_with_command_list(textures[1], 0, &rb, queue, command_list); + get_resource_readback_with_command_list(textures[1], 0, &rb, queue, command_list); check_readback_data_uint(&rb.rb, &box, 0xdeadbeef, 0); release_resource_readback(&rb); @@ -32533,7 +32533,7 @@ static void test_shader_sample_position(void) transition_resource_state(command_list, readback_texture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(readback_texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(readback_texture, 0, &rb, queue, command_list); for (i = 0; i < resource_desc.SampleDesc.Count; ++i) { const struct vec4 *position = get_readback_vec4(&rb.rb, i, 0); @@ -32885,7 +32885,7 @@ static void test_primitive_restart(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); if (tests[i].full_quad) { todo_if(tests[i].is_todo) @@ -33250,7 +33250,7 @@ static void test_read_write_subresource(void) transition_resource_state(command_list, dst_texture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(dst_texture, 0, &rb, queue, command_list); for (z = 0; z < 64; ++z) { for (y = 0; y < 100; ++y) @@ -34062,7 +34062,7 @@ static void test_conditional_rendering(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); bug_if(is_radv_device(context.device)) todo check_readback_data_uint(&rb.rb, NULL, 0xffffffff, 0); release_resource_readback(&rb); @@ -34115,7 +34115,7 @@ static void test_conditional_rendering(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); todo check_readback_data_uint(&rb.rb, NULL, 0xffffffff, 0); release_resource_readback(&rb); reset_command_list(command_list, context.allocator); @@ -34232,7 +34232,7 @@ static void test_conditional_rendering(void) transition_resource_state(command_list, texture_copy, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(texture_copy, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(texture_copy, 0, &rb, queue, command_list); todo check_readback_data_uint(&rb.rb, NULL, r8g8b8a8_data[1], 0); release_resource_readback(&rb); @@ -34297,7 +34297,7 @@ static void test_conditional_rendering(void) transition_resource_state(command_list, texture_copy, D3D12_RESOURCE_STATE_RESOLVE_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(texture_copy, 0, &rb, queue, command_list); + get_resource_readback_with_command_list(texture_copy, 0, &rb, queue, command_list); bug_if(is_radv_device(context.device)) todo check_readback_data_uint(&rb.rb, NULL, r8g8b8a8_data[1], 0); release_resource_readback(&rb); diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index b6a99d43..47f24334 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -417,7 +417,7 @@ struct d3d12_resource_readback ID3D12Resource *resource; }; -static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource, +static void get_resource_readback_with_command_list(ID3D12Resource *resource, unsigned int sub_resource, struct d3d12_resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list) { D3D12_TEXTURE_COPY_LOCATION dst_location, src_location; @@ -430,12 +430,12 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi uint64_t buffer_size; HRESULT hr; - hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device); + hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&device); assert_that(hr == S_OK, "Failed to get device, hr %#x.\n", hr); - resource_desc = ID3D12Resource_GetDesc(texture); + resource_desc = ID3D12Resource_GetDesc(resource); assert_that(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, - "Resource %p is not texture.\n", texture); + "Resource %p is not texture.\n", resource); miplevel = sub_resource % resource_desc.MipLevels; rb->rb.width = max(1, resource_desc.Width >> miplevel); @@ -459,10 +459,10 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RESOLVE_DEST, NULL, &IID_ID3D12Resource, (void **)&src_resource); - assert_that(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + assert_that(hr == S_OK, "Failed to create resource, hr %#x.\n", hr); ID3D12GraphicsCommandList_ResolveSubresource(command_list, - src_resource, 0, texture, sub_resource, resource_desc.Format); + src_resource, 0, resource, sub_resource, resource_desc.Format); transition_resource_state(command_list, src_resource, D3D12_RESOURCE_STATE_RESOLVE_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); @@ -470,7 +470,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi } else { - src_resource = texture; + src_resource = resource; } buffer_size = rb->rb.row_pitch * rb->rb.height * rb->rb.depth; @@ -497,7 +497,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi wait_queue_idle(device, queue); ID3D12Device_Release(device); - if (src_resource != texture) + if (src_resource != resource) ID3D12Resource_Release(src_resource); read_range.Begin = 0; @@ -560,7 +560,7 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); check_readback_data_uint_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } @@ -572,7 +572,7 @@ static inline void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *t { struct d3d12_resource_readback rb; - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + get_resource_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); check_readback_data_vec4_(line, &rb.rb, NULL, expected, max_diff); release_resource_readback(&rb); } diff --git a/tests/hlsl_d3d12.c b/tests/hlsl_d3d12.c index 16624024..85a1548f 100644 --- a/tests/hlsl_d3d12.c +++ b/tests/hlsl_d3d12.c @@ -502,7 +502,7 @@ static void test_thread_id(void) transition_resource_state(command_list, textures[0], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(textures[0], 0, &rb, context.queue, command_list); + get_resource_readback_with_command_list(textures[0], 0, &rb, context.queue, command_list); for (x = 0; x < 16; ++x) { for (y = 0; y < 8; ++y) @@ -525,7 +525,7 @@ static void test_thread_id(void) transition_resource_state(command_list, textures[1], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(textures[1], 0, &rb, context.queue, command_list); + get_resource_readback_with_command_list(textures[1], 0, &rb, context.queue, command_list); for (x = 0; x < 16; ++x) { for (y = 0; y < 8; ++y) @@ -548,7 +548,7 @@ static void test_thread_id(void) transition_resource_state(command_list, textures[2], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(textures[2], 0, &rb, context.queue, command_list); + get_resource_readback_with_command_list(textures[2], 0, &rb, context.queue, command_list); for (x = 0; x < 16; ++x) { for (y = 0; y < 8; ++y) diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 7d9d1cd2..0fcc66da 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -498,7 +498,7 @@ static struct resource_readback *d3d12_runner_get_resource_readback(struct shade transition_resource_state(test_context->list, resource->resource, state, D3D12_RESOURCE_STATE_COPY_SOURCE); - get_texture_readback_with_command_list(resource->resource, 0, rb, + get_resource_readback_with_command_list(resource->resource, 0, rb, test_context->queue, test_context->list); reset_command_list(test_context->list, test_context->allocator); transition_resource_state(test_context->list, resource->resource,