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vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
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committed by
Alexandre Julliard
parent
3e0638148a
commit
749df8dec2
Notes:
Alexandre Julliard
2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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uniform 8 float4 0.0 1.0 -1.0 0.75
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (2.0, -10.0, -2.0, 76.25)
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[require]
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