vkd3d-shader/dxil: Implement the DXIL BINOP instruction.

This commit is contained in:
Conor McCarthy
2023-10-16 15:41:17 +10:00
committed by Alexandre Julliard
parent 3e0638148a
commit 749df8dec2
Notes: Alexandre Julliard 2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
15 changed files with 256 additions and 25 deletions

View File

@@ -71,7 +71,7 @@ float4 main() : SV_TARGET
% Account for both the SM1 and SM4 uniform layout
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 3.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader]