vkd3d-shader/dxil: Implement the DXIL BINOP instruction.

This commit is contained in:
Conor McCarthy
2023-10-16 15:41:17 +10:00
committed by Alexandre Julliard
parent 3e0638148a
commit 749df8dec2
Notes: Alexandre Julliard 2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
15 changed files with 256 additions and 25 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(sm>=6) draw quad
draw quad
probe all rgba (-2300, -970, 120, 0)
@@ -29,5 +29,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
todo(sm>=6) draw quad
draw quad
probe all rgba (-20, 8, 12, 3.5)