vkd3d-shader/dxil: Implement the DXIL BINOP instruction.

This commit is contained in:
Conor McCarthy
2023-10-16 15:41:17 +10:00
committed by Alexandre Julliard
parent 3e0638148a
commit 749df8dec2
Notes: Alexandre Julliard 2023-11-06 23:18:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/409
15 changed files with 256 additions and 25 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0) 1
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -69,8 +69,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 5.0 -42.1 4.0 45.0
uniform 4 float4 15.0 -5.0 4.1 5.0
todo(sm>=6) draw quad
probe all rgba (5.0, -2.1, 4.0, 0.0) 4
draw quad
probe all rgba (5.0, -2.1, 4.0, 0.0) 6
[require]
% Infinities are not allowed in SM1
@@ -88,5 +88,5 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)