vkd3d-shader/hlsl: Implement the faceforward() intrinsic.

This commit is contained in:
Petrichor Park
2024-06-21 10:19:17 -05:00
committed by Henri Verbeet
parent 60c8a813a3
commit 746222b349
Notes: Henri Verbeet 2024-07-09 21:11:07 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/929
3 changed files with 82 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
[pixel shader]
uniform float4 n;
uniform float4 i;
uniform float4 ng;
float4 main() : sv_target
{
return faceforward(n, i, ng);
}
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 1.0 0.0 0.0 0.0
uniform 8 float4 1.0 0.2 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 1.0 0.0 0.0 0.0
uniform 8 float4 1.0 -0.2 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 1.0 0.0 0.0 0.0
uniform 8 float4 -1.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 0.0 -1.0 0.0 0.0
uniform 8 float4 0.0 1.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 1.0 0.0 0.0 0.0
uniform 8 float4 0.0 1.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.0 1.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
uniform 0 float4 10.0 20.0 30.0 40.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)