vkd3d-shader/ir: Rename VKD3D_DATA_UINT to VSIR_DATA_U32.

This commit is contained in:
Henri Verbeet
2025-07-17 16:47:43 +02:00
parent 163b87444f
commit 742cce9a08
Notes: Henri Verbeet 2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
11 changed files with 110 additions and 110 deletions

View File

@@ -145,7 +145,7 @@ static void msl_print_resource_datatype(struct msl_generator *gen,
case VSIR_DATA_I32:
vkd3d_string_buffer_printf(buffer, "int");
break;
case VKD3D_DATA_UINT:
case VSIR_DATA_U32:
vkd3d_string_buffer_printf(buffer, "uint");
break;
default:
@@ -168,7 +168,7 @@ static void msl_print_register_datatype(struct vkd3d_string_buffer *buffer,
case VSIR_DATA_I32:
vkd3d_string_buffer_printf(buffer, "i");
break;
case VKD3D_DATA_UINT:
case VSIR_DATA_U32:
vkd3d_string_buffer_printf(buffer, "u");
break;
default:
@@ -537,7 +537,7 @@ static void msl_print_bitcast(struct vkd3d_string_buffer *dst, struct msl_genera
break;
case MSL_DATA_UINT:
write_cast = dst_data_type != VKD3D_DATA_UINT;
write_cast = dst_data_type != VSIR_DATA_U32;
break;
case MSL_DATA_UNION:
@@ -1012,19 +1012,19 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
vkd3d_string_buffer_printf(read, "as_type<uint4>(");
msl_print_srv_name(read, gen, srv_binding, resource_type_info, data_type, false);
vkd3d_string_buffer_printf(read, ".read(");
msl_print_src_with_type(read, gen, &ins->src[0], coord_mask, VKD3D_DATA_UINT);
msl_print_src_with_type(read, gen, &ins->src[0], coord_mask, VSIR_DATA_U32);
if (resource_type_info->array)
{
vkd3d_string_buffer_printf(read, ", ");
msl_print_src_with_type(read, gen, &ins->src[0], coord_mask + 1, VKD3D_DATA_UINT);
msl_print_src_with_type(read, gen, &ins->src[0], coord_mask + 1, VSIR_DATA_U32);
}
if (resource_type != VKD3D_SHADER_RESOURCE_BUFFER)
{
vkd3d_string_buffer_printf(read, ", ");
if (ins->opcode != VSIR_OP_LD2DMS)
msl_print_src_with_type(read, gen, &ins->src[0], VKD3DSP_WRITEMASK_3, VKD3D_DATA_UINT);
msl_print_src_with_type(read, gen, &ins->src[0], VKD3DSP_WRITEMASK_3, VSIR_DATA_U32);
else
msl_print_src_with_type(read, gen, &ins->src[2], VKD3DSP_WRITEMASK_0, VKD3D_DATA_UINT);
msl_print_src_with_type(read, gen, &ins->src[2], VKD3DSP_WRITEMASK_0, VSIR_DATA_U32);
}
vkd3d_string_buffer_printf(read, "))");
msl_print_swizzle(read, ins->src[1].swizzle, ins->dst[0].write_mask);
@@ -1168,7 +1168,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
msl_dst_init(&dst, gen, ins, &ins->dst[0]);
sample = vkd3d_string_buffer_get(&gen->string_buffers);
if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
if (ins->dst[0].reg.data_type == VSIR_DATA_U32)
vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type, compare);
if (gather && compare)
@@ -1238,7 +1238,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
vkd3d_string_buffer_printf(sample, ", component::%c", "xyzw"[component_idx]);
}
vkd3d_string_buffer_printf(sample, ")");
if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
if (ins->dst[0].reg.data_type == VSIR_DATA_U32)
vkd3d_string_buffer_printf(sample, ")");
if (!compare || gather)
msl_print_swizzle(sample, resource->swizzle, ins->dst[0].write_mask);
@@ -1309,7 +1309,7 @@ static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_sh
{
switch (data_type)
{
case VKD3D_DATA_UINT:
case VSIR_DATA_U32:
vkd3d_string_buffer_printf(image_data, "uint4(");
break;
case VSIR_DATA_I32:
@@ -1333,7 +1333,7 @@ static void msl_store_uav_typed(struct msl_generator *gen, const struct vkd3d_sh
msl_print_indent(gen->buffer, gen->indent);
msl_print_uav_name(gen->buffer, gen, uav_binding, resource_type_info, data_type);
vkd3d_string_buffer_printf(gen->buffer, ".write(%s, ", image_data->buffer);
msl_print_src_with_type(gen->buffer, gen, &ins->src[0], coord_mask, VKD3D_DATA_UINT);
msl_print_src_with_type(gen->buffer, gen, &ins->src[0], coord_mask, VSIR_DATA_U32);
vkd3d_string_buffer_printf(gen->buffer, ");\n");
vkd3d_string_buffer_release(&gen->string_buffers, image_data);
@@ -1894,19 +1894,19 @@ static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
break;
case VKD3D_SHADER_SV_VERTEX_ID:
msl_print_register_datatype(buffer, gen, VKD3D_DATA_UINT);
msl_print_register_datatype(buffer, gen, VSIR_DATA_U32);
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, " = uint4(vertex_id, 0u, 0u, 0u)");
break;
case VKD3D_SHADER_SV_IS_FRONT_FACE:
msl_print_register_datatype(buffer, gen, VKD3D_DATA_UINT);
msl_print_register_datatype(buffer, gen, VSIR_DATA_U32);
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, " = uint4(input.is_front_face ? 0xffffffffu : 0u, 0, 0, 0)");
break;
case VKD3D_SHADER_SV_SAMPLE_INDEX:
msl_print_register_datatype(buffer, gen, VKD3D_DATA_UINT);
msl_print_register_datatype(buffer, gen, VSIR_DATA_U32);
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, " = uint4(input.sample_index, 0u, 0u, 0u)");
break;