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vkd3d-shader/ir: Rename VKD3D_DATA_UINT to VSIR_DATA_U32.
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Notes:
Henri Verbeet
2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
@@ -348,7 +348,7 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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case VSIR_DATA_I32:
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vkd3d_string_buffer_printf(dst, "floatBitsToInt(%s)", src);
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return;
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case VKD3D_DATA_UINT:
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case VSIR_DATA_U32:
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vkd3d_string_buffer_printf(dst, "floatBitsToUint(%s)", src);
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return;
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default:
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@@ -356,7 +356,7 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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}
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}
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if (src_data_type == VKD3D_DATA_UINT)
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if (src_data_type == VSIR_DATA_U32)
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{
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switch (dst_data_type)
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{
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@@ -395,7 +395,7 @@ static void shader_glsl_print_src(struct vkd3d_string_buffer *buffer, struct vkd
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_THREADID)
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src_data_type = VKD3D_DATA_UINT;
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src_data_type = VSIR_DATA_U32;
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else
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src_data_type = VSIR_DATA_F32;
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@@ -525,7 +525,7 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
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case VSIR_DATA_I32:
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vkd3d_string_buffer_printf(buffer, "intBitsToFloat(");
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break;
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case VKD3D_DATA_UINT:
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case VSIR_DATA_U32:
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vkd3d_string_buffer_printf(buffer, "uintBitsToFloat(");
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break;
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}
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@@ -1164,12 +1164,12 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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{
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switch (data_type)
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{
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(image_data, "uvec4(");
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break;
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case VSIR_DATA_I32:
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vkd3d_string_buffer_printf(image_data, "ivec4(");
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break;
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case VSIR_DATA_U32:
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vkd3d_string_buffer_printf(image_data, "uvec4(");
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled data type %#x.", data_type);
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@@ -1766,14 +1766,14 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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switch (uav->resource_data_type)
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{
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case VKD3D_DATA_UINT:
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image_type_prefix = "u";
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read_format = "r32ui";
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break;
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case VSIR_DATA_I32:
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image_type_prefix = "i";
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read_format = "r32i";
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break;
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case VSIR_DATA_U32:
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image_type_prefix = "u";
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read_format = "r32ui";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled data type %#x for UAV %u.",
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@@ -1995,9 +1995,6 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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switch (srv->resource_data_type)
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{
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case VKD3D_DATA_UINT:
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sampler_type_prefix = "u";
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break;
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case VSIR_DATA_F32:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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@@ -2006,6 +2003,9 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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case VSIR_DATA_I32:
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sampler_type_prefix = "i";
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break;
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case VSIR_DATA_U32:
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sampler_type_prefix = "u";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled data type %#x for combined resource/sampler "
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