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vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -676,7 +676,7 @@ static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
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static unsigned int minor_size(const struct hlsl_type *type)
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static unsigned int minor_size(const struct hlsl_type *type)
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{
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{
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if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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return type->dimx;
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return type->dimx;
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else
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else
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return type->dimy;
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return type->dimy;
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@ -684,7 +684,7 @@ static unsigned int minor_size(const struct hlsl_type *type)
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static unsigned int major_size(const struct hlsl_type *type)
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static unsigned int major_size(const struct hlsl_type *type)
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{
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{
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if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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return type->dimy;
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return type->dimy;
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else
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else
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return type->dimx;
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return type->dimx;
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