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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
3854991154
commit
7400717282
@@ -341,96 +341,6 @@ static DWORD add_modifiers(DWORD modifiers, DWORD mod, const struct source_locat
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return modifiers | mod;
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}
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static bool add_type_to_scope(struct hlsl_scope *scope, struct hlsl_type *def)
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{
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if (hlsl_get_type(scope, def->name, false))
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return false;
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rb_put(&scope->types, def->name, &def->scope_entry);
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return true;
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}
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static void declare_predefined_types(struct hlsl_scope *scope)
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{
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struct hlsl_type *type;
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unsigned int x, y, bt;
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static const char * const names[] =
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{
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"float",
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"half",
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"double",
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"int",
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"uint",
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"bool",
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};
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char name[10];
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static const char *const sampler_names[] =
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{
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"sampler",
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"sampler1D",
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"sampler2D",
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"sampler3D",
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"samplerCUBE"
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};
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for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt)
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{
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for (y = 1; y <= 4; ++y)
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{
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for (x = 1; x <= 4; ++x)
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{
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sprintf(name, "%s%ux%u", names[bt], y, x);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_MATRIX, bt, x, y);
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add_type_to_scope(scope, type);
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if (y == 1)
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{
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sprintf(name, "%s%u", names[bt], x);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_VECTOR, bt, x, y);
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add_type_to_scope(scope, type);
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hlsl_ctx.builtin_types.vector[bt][x - 1] = type;
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if (x == 1)
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{
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sprintf(name, "%s", names[bt]);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_SCALAR, bt, x, y);
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add_type_to_scope(scope, type);
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hlsl_ctx.builtin_types.scalar[bt] = type;
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}
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}
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}
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}
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}
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
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{
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type = hlsl_new_type(vkd3d_strdup(sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
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type->sampler_dim = bt;
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hlsl_ctx.builtin_types.sampler[bt] = type;
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}
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hlsl_ctx.builtin_types.Void = hlsl_new_type(vkd3d_strdup("void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
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/* DX8 effects predefined types */
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type = hlsl_new_type(vkd3d_strdup("DWORD"), HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("FLOAT"), HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("VECTOR"), HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("MATRIX"), HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("STRING"), HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("TEXTURE"), HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("PIXELSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1);
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add_type_to_scope(scope, type);
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type = hlsl_new_type(vkd3d_strdup("VERTEXSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1);
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add_type_to_scope(scope, type);
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}
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static bool append_conditional_break(struct list *cond_list)
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{
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struct hlsl_ir_node *condition, *not;
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@@ -867,7 +777,7 @@ static bool add_typedef(DWORD modifiers, struct hlsl_type *orig_type, struct lis
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&& (type->modifiers & HLSL_MODIFIER_ROW_MAJOR))
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hlsl_report_message(v->loc, HLSL_LEVEL_ERROR, "more than one matrix majority keyword");
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ret = add_type_to_scope(hlsl_ctx.cur_scope, type);
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ret = hlsl_scope_add_type(hlsl_ctx.cur_scope, type);
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if (!ret)
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hlsl_report_message(v->loc, HLSL_LEVEL_ERROR,
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"redefinition of custom type '%s'", v->name);
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@@ -1910,7 +1820,7 @@ named_struct_spec:
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YYABORT;
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}
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ret = add_type_to_scope(hlsl_ctx.cur_scope, $$);
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ret = hlsl_scope_add_type(hlsl_ctx.cur_scope, $$);
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if (!ret)
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{
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hlsl_report_message(get_location(&@2), HLSL_LEVEL_ERROR, "redefinition of struct '%s'", $2);
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@@ -3222,44 +3132,19 @@ static void compute_liveness(struct hlsl_ir_function_decl *entry_func)
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compute_liveness_recurse(entry_func->body, 0, 0);
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}
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int hlsl_parser_compile(enum vkd3d_shader_type type, DWORD major, DWORD minor, const char *entrypoint,
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struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
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int hlsl_parser_compile(const char *entrypoint)
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{
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struct hlsl_ir_function_decl *entry_func;
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struct hlsl_scope *scope, *next_scope;
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struct hlsl_type *hlsl_type, *next_type;
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struct hlsl_ir_var *var, *next_var;
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int ret = VKD3D_ERROR;
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unsigned int i;
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hlsl_ctx.status = PARSE_SUCCESS;
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hlsl_ctx.message_context = message_context;
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hlsl_ctx.line_no = hlsl_ctx.column = 1;
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hlsl_ctx.source_file = vkd3d_strdup("");
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hlsl_ctx.source_files = vkd3d_malloc(sizeof(*hlsl_ctx.source_files));
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if (hlsl_ctx.source_files)
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hlsl_ctx.source_files[0] = hlsl_ctx.source_file;
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hlsl_ctx.source_files_count = 1;
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hlsl_ctx.cur_scope = NULL;
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hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
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list_init(&hlsl_ctx.scopes);
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list_init(&hlsl_ctx.types);
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init_functions_tree(&hlsl_ctx.functions);
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list_init(&hlsl_ctx.static_initializers);
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hlsl_push_scope(&hlsl_ctx);
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hlsl_ctx.globals = hlsl_ctx.cur_scope;
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declare_predefined_types(hlsl_ctx.globals);
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hlsl_parse();
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if (hlsl_ctx.status == PARSE_ERR)
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goto out;
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return VKD3D_ERROR_INVALID_SHADER;
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if (!(entry_func = get_func_entry(entrypoint)))
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{
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hlsl_message("error: entry point %s is not defined\n", debugstr_a(entrypoint));
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goto out;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (!hlsl_type_is_void(entry_func->return_type)
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@@ -3282,29 +3167,7 @@ int hlsl_parser_compile(enum vkd3d_shader_type type, DWORD major, DWORD minor, c
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compute_liveness(entry_func);
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if (hlsl_ctx.status != PARSE_ERR)
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ret = VKD3D_ERROR_NOT_IMPLEMENTED;
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out:
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for (i = 0; i < hlsl_ctx.source_files_count; ++i)
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vkd3d_free((void *)hlsl_ctx.source_files[i]);
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vkd3d_free(hlsl_ctx.source_files);
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TRACE("Freeing functions IR.\n");
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rb_destroy(&hlsl_ctx.functions, hlsl_free_function_rb, NULL);
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TRACE("Freeing variables.\n");
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LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &hlsl_ctx.scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
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hlsl_free_var(var);
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rb_destroy(&scope->types, NULL, NULL);
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vkd3d_free(scope);
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}
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TRACE("Freeing types.\n");
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LIST_FOR_EACH_ENTRY_SAFE(hlsl_type, next_type, &hlsl_ctx.types, struct hlsl_type, entry)
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hlsl_free_type(hlsl_type);
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return ret;
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if (hlsl_ctx.status == PARSE_ERR)
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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