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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
3854991154
commit
7400717282
@@ -328,6 +328,15 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_type *old, unsigned int default_ma
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return type;
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}
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
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{
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if (hlsl_get_type(scope, type->name, false))
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return false;
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rb_put(&scope->types, type->name, &type->scope_entry);
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return true;
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}
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struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
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struct source_location *loc)
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{
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@@ -622,19 +631,6 @@ static int compare_function_decl_rb(const void *key, const struct rb_entry *entr
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return 0;
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}
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static int compare_function_rb(const void *key, const struct rb_entry *entry)
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{
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const char *name = key;
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const struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry);
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return strcmp(name, func->name);
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}
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void init_functions_tree(struct rb_tree *funcs)
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{
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rb_init(&hlsl_ctx.functions, compare_function_rb);
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}
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const char *hlsl_base_type_to_string(const struct hlsl_type *type)
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{
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const char *name = "(unknown)";
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@@ -1230,7 +1226,7 @@ static void free_function(struct hlsl_ir_function *func)
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vkd3d_free(func);
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}
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void hlsl_free_function_rb(struct rb_entry *entry, void *context)
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static void free_function_rb(struct rb_entry *entry, void *context)
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{
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free_function(RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry));
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}
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@@ -1372,11 +1368,159 @@ static const struct hlsl_profile_info *get_target_info(const char *target)
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return NULL;
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}
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static int compare_function_rb(const void *key, const struct rb_entry *entry)
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{
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const char *name = key;
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const struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry);
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return strcmp(name, func->name);
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}
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static void declare_predefined_types(struct hlsl_scope *scope)
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{
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struct hlsl_type *type;
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unsigned int x, y, bt;
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static const char * const names[] =
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{
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"float",
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"half",
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"double",
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"int",
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"uint",
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"bool",
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};
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char name[10];
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static const char *const sampler_names[] =
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{
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"sampler",
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"sampler1D",
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"sampler2D",
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"sampler3D",
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"samplerCUBE"
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};
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for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt)
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{
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for (y = 1; y <= 4; ++y)
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{
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for (x = 1; x <= 4; ++x)
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{
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sprintf(name, "%s%ux%u", names[bt], y, x);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_MATRIX, bt, x, y);
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hlsl_scope_add_type(scope, type);
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if (y == 1)
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{
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sprintf(name, "%s%u", names[bt], x);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_VECTOR, bt, x, y);
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hlsl_scope_add_type(scope, type);
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hlsl_ctx.builtin_types.vector[bt][x - 1] = type;
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if (x == 1)
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{
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sprintf(name, "%s", names[bt]);
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type = hlsl_new_type(vkd3d_strdup(name), HLSL_CLASS_SCALAR, bt, x, y);
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hlsl_scope_add_type(scope, type);
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hlsl_ctx.builtin_types.scalar[bt] = type;
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}
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}
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}
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}
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}
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
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{
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type = hlsl_new_type(vkd3d_strdup(sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
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type->sampler_dim = bt;
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hlsl_ctx.builtin_types.sampler[bt] = type;
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}
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hlsl_ctx.builtin_types.Void = hlsl_new_type(vkd3d_strdup("void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
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/* DX8 effects predefined types */
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type = hlsl_new_type(vkd3d_strdup("DWORD"), HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("FLOAT"), HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("VECTOR"), HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("MATRIX"), HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("STRING"), HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("TEXTURE"), HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("PIXELSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1);
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hlsl_scope_add_type(scope, type);
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type = hlsl_new_type(vkd3d_strdup("VERTEXSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1);
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hlsl_scope_add_type(scope, type);
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}
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static bool hlsl_ctx_init(struct hlsl_parse_ctx *ctx, struct vkd3d_shader_message_context *message_context)
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{
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memset(ctx, 0, sizeof(*ctx));
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ctx->message_context = message_context;
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ctx->line_no = ctx->column = 1;
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if (!(ctx->source_file = vkd3d_strdup("")))
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return false;
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if (!(ctx->source_files = vkd3d_malloc(sizeof(*ctx->source_files))))
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{
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vkd3d_free((void *)ctx->source_file);
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return false;
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}
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ctx->source_files[0] = ctx->source_file;
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ctx->source_files_count = 1;
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ctx->matrix_majority = HLSL_COLUMN_MAJOR;
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list_init(&ctx->scopes);
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hlsl_push_scope(ctx);
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ctx->globals = ctx->cur_scope;
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list_init(&ctx->types);
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declare_predefined_types(ctx->globals);
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rb_init(&ctx->functions, compare_function_rb);
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list_init(&ctx->static_initializers);
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return true;
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}
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static void hlsl_ctx_cleanup(struct hlsl_parse_ctx *ctx)
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{
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struct hlsl_scope *scope, *next_scope;
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struct hlsl_ir_var *var, *next_var;
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struct hlsl_type *type, *next_type;
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unsigned int i;
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for (i = 0; i < ctx->source_files_count; ++i)
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vkd3d_free((void *)ctx->source_files[i]);
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vkd3d_free(ctx->source_files);
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rb_destroy(&ctx->functions, free_function_rb, NULL);
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LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
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hlsl_free_var(var);
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rb_destroy(&scope->types, NULL, NULL);
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vkd3d_free(scope);
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}
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LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &ctx->types, struct hlsl_type, entry)
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hlsl_free_type(type);
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}
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int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
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{
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const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
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const struct hlsl_profile_info *profile;
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int ret;
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if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
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{
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@@ -1392,6 +1536,12 @@ int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info
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vkd3d_shader_dump_shader(profile->type, &compile_info->source);
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return hlsl_lexer_compile(text, profile->type, profile->sm_major, profile->sm_minor,
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hlsl_source_info->entry_point ? hlsl_source_info->entry_point : "main", dxbc, message_context);
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if (!hlsl_ctx_init(&hlsl_ctx, message_context))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = hlsl_lexer_compile(text, hlsl_source_info->entry_point ? hlsl_source_info->entry_point : "main");
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hlsl_ctx_cleanup(&hlsl_ctx);
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return ret;
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}
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