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tests/shader_runner: Introduce the "f64" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -81,7 +81,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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if(sm<6) probe uav 1 (0) ri (12)
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if(sm>=6) probe uav 1 (0) rd (12.2)
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if(sm>=6) probe uav 1 (0) f64(12.2)
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% SM 6 add support for templated Store<>().
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@@ -102,7 +102,7 @@ float4 main() : sv_target
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[test]
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draw quad
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probe uav 1 (0) i64(-12)
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probe uav 1 (1) rd (13.3)
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probe uav 1 (1) f64(13.3)
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[require]
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shader model >= 6.2
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