tests/shader_runner: Introduce the "f64" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:13:50 +02:00
parent b09e9159ba
commit 73820756d1
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
4 changed files with 87 additions and 67 deletions

View File

@@ -81,7 +81,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
if(sm<6) probe uav 1 (0) ri (12)
if(sm>=6) probe uav 1 (0) rd (12.2)
if(sm>=6) probe uav 1 (0) f64(12.2)
% SM 6 add support for templated Store<>().
@@ -102,7 +102,7 @@ float4 main() : sv_target
[test]
draw quad
probe uav 1 (0) i64(-12)
probe uav 1 (1) rd (13.3)
probe uav 1 (1) f64(13.3)
[require]
shader model >= 6.2