tests/shader_runner: Introduce the "f64" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:13:50 +02:00
parent b09e9159ba
commit 73820756d1
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
4 changed files with 87 additions and 67 deletions

View File

@@ -81,7 +81,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
if(sm<6) probe uav 1 (0) ri (12)
if(sm>=6) probe uav 1 (0) rd (12.2)
if(sm>=6) probe uav 1 (0) f64(12.2)
% SM 6 add support for templated Store<>().
@@ -102,7 +102,7 @@ float4 main() : sv_target
[test]
draw quad
probe uav 1 (0) i64(-12)
probe uav 1 (1) rd (13.3)
probe uav 1 (1) f64(13.3)
[require]
shader model >= 6.2

View File

@@ -353,11 +353,11 @@ void main()
dispatch 1 1 1
probe uav 2 (0) rui(0x4990)
probe uav 2 (1) rui(0)
probe uav 2 (1) rd(5.25)
probe uav 2 (1) f64(5.25)
probe uav 2 (4) rui(13)
probe uav 2 (5) rui(0)
probe uav 2 (6) rui(0x4a20)
probe uav 2 (7) rui(0)
probe uav 2 (4) rd(-4.25)
probe uav 2 (4) f64(-4.25)
probe uav 2 (10) rui(15)
probe uav 2 (11) rui(0)

View File

@@ -526,14 +526,14 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(7.0, 2.0)
probe uav 1 (1) rgd(7.0, 2.0)
probe uav 1 (2) rgd(7.0, 2.0)
probe uav 1 (3) rgd(7.0, 2.0)
probe uav 1 (4) rgd(7.0, 2.5)
probe uav 1 (5) rgd(7.0, 2.5)
probe uav 1 (6) rgd(7.0, 2.5)
probe uav 1 (7) rgd(7.0, 2.5)
probe uav 1 (0) f64(7.0, 2.0)
probe uav 1 (1) f64(7.0, 2.0)
probe uav 1 (2) f64(7.0, 2.0)
probe uav 1 (3) f64(7.0, 2.0)
probe uav 1 (4) f64(7.0, 2.5)
probe uav 1 (5) f64(7.0, 2.5)
probe uav 1 (6) f64(7.0, 2.5)
probe uav 1 (7) f64(7.0, 2.5)
[compute shader]
@@ -549,10 +549,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(14.0, 4.5)
probe uav 1 (1) rgd(14.0, 4.5)
probe uav 1 (2) rgd(14.0, 4.5)
probe uav 1 (3) rgd(14.0, 4.5)
probe uav 1 (0) f64(14.0, 4.5)
probe uav 1 (1) f64(14.0, 4.5)
probe uav 1 (2) f64(14.0, 4.5)
probe uav 1 (3) f64(14.0, 4.5)
[compute shader]
@@ -568,10 +568,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(150.0625, 1.5)
probe uav 1 (1) rgd(150.0625, 1.5)
probe uav 1 (2) rgd(150.0625, 1.5)
probe uav 1 (3) rgd(150.0625, 1.5)
probe uav 1 (0) f64(150.0625, 1.5)
probe uav 1 (1) f64(150.0625, 1.5)
probe uav 1 (2) f64(150.0625, 1.5)
probe uav 1 (3) f64(150.0625, 1.5)
[compute shader]
@@ -587,10 +587,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(3.5, 1.0)
probe uav 1 (1) rgd(3.5, 1.0)
probe uav 1 (2) rgd(3.5, 1.0)
probe uav 1 (3) rgd(3.5, 1.0)
probe uav 1 (0) f64(3.5, 1.0)
probe uav 1 (1) f64(3.5, 1.0)
probe uav 1 (2) f64(3.5, 1.0)
probe uav 1 (3) f64(3.5, 1.0)
[compute shader]
@@ -606,10 +606,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(3.5, 1.5)
probe uav 1 (1) rgd(3.5, 1.5)
probe uav 1 (2) rgd(3.5, 1.5)
probe uav 1 (3) rgd(3.5, 1.5)
probe uav 1 (0) f64(3.5, 1.5)
probe uav 1 (1) f64(3.5, 1.5)
probe uav 1 (2) f64(3.5, 1.5)
probe uav 1 (3) f64(3.5, 1.5)
[compute shader]
@@ -625,10 +625,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(0.0, 0.0)
probe uav 1 (1) rgd(3.5, 1.0)
probe uav 1 (2) rgd(7.0, 2.0)
probe uav 1 (3) rgd(10.5, 3.5)
probe uav 1 (0) f64(0.0, 0.0)
probe uav 1 (1) f64(3.5, 1.0)
probe uav 1 (2) f64(7.0, 2.0)
probe uav 1 (3) f64(10.5, 3.5)
[compute shader]
@@ -644,10 +644,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(1.0, 1.0)
probe uav 1 (1) rgd(3.5, 1.0)
probe uav 1 (2) rgd(12.25, 1.0)
probe uav 1 (3) rgd(42.875, 1.5)
probe uav 1 (0) f64(1.0, 1.0)
probe uav 1 (1) f64(3.5, 1.0)
probe uav 1 (2) f64(12.25, 1.0)
probe uav 1 (3) f64(42.875, 1.5)
[uav 0]
@@ -673,10 +673,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(0.5, 0.25)
probe uav 1 (1) rgd(0.25, 0.5)
probe uav 1 (2) rgd(1.0, 0.75)
probe uav 1 (3) rgd(0.75, 1.0)
probe uav 1 (0) f64(0.5, 0.25)
probe uav 1 (1) f64(0.25, 0.5)
probe uav 1 (2) f64(1.0, 0.75)
probe uav 1 (3) f64(0.75, 1.0)
[compute shader]
@@ -693,7 +693,7 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgd(0.75, 1.0)
probe uav 1 (1) rgd(0.75, 1.0)
probe uav 1 (2) rgd(0.75, 1.0)
probe uav 1 (3) rgd(0.75, 1.0)
probe uav 1 (0) f64(0.75, 1.0)
probe uav 1 (1) f64(0.75, 1.0)
probe uav 1 (2) f64(0.75, 1.0)
probe uav 1 (3) f64(0.75, 1.0)