vkd3d-shader/ir: Remove SATURATE modifiers after lowering them.

This commit is contained in:
Giovanni Mascellani
2025-10-16 12:16:33 +02:00
committed by Henri Verbeet
parent 346b62bc70
commit 737158e7b8
Notes: Henri Verbeet 2025-10-16 15:22:54 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1797
4 changed files with 3 additions and 19 deletions

View File

@@ -498,14 +498,12 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
if (dst->vsir->shift)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
if (modifiers & ~VKD3DSPDM_SATURATE)
if (modifiers)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination modifier(s) %#x.", modifiers);
shader_glsl_print_indent(buffer, gen->indent);
vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
if (modifiers & VKD3DSPDM_SATURATE)
vkd3d_string_buffer_printf(buffer, "clamp(");
switch (data_type)
{
@@ -530,8 +528,6 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
if (close)
vkd3d_string_buffer_printf(buffer, ")");
if (modifiers & VKD3DSPDM_SATURATE)
vkd3d_string_buffer_printf(buffer, ", 0.0, 1.0)");
vkd3d_string_buffer_printf(buffer, ";\n");
}